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Multi-GPU SNN Simulation with Perfect Static Load Balancing ( ), In , 2021.
Learning to Infer the Depth Map of a Hand from its Color Image ( ), In Proceedings of the International Joint Conference on Neural Networks, 2020.
Single-shot 3D hand pose estimation using radial basis function networks trained on synthetic data ( ), In Pattern Analysis and Applications, Springer London, volume 23, 2020.
Faster and Simpler SNN Simulation with Work Queues ( ), In Proceedings of the International Joint Conference on Neural Networks, 2020.
HANDS18: Methods, techniques and applications for hand observation ( ), In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), volume 11134 LNCS, 2019.
ReActNet: Temporal Localization of Repetitive Activities in Real-World Videos ( ), 2019.
Accurate hand keypoint localization on mobile devices ( ), In Proceedings of the 16th International Conference on Machine Vision Applications, MVA 2019, 2019.
The HealthSign project, current state and future activities ( ), In IEEE International Conference on Information, Intelligence, Systems and Applications (IISA 2019), 2019.
Using a Single RGB Frame for Real Time 3D Hand Pose Estimation in the Wild ( ), In Proceedings - 2018 IEEE Winter Conference on Applications of Computer Vision, WACV 2018, volume 2018-Janua, 2018.
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals ( ), In Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2018.
Filling the Joints: Completion and Recovery of Incomplete 3D Human Poses ( ), In Technologies, volume 6, 2018.
A comparative study of matrix completion and recovery techniques for human pose estimation ( ), In ACM International Conference Proceeding Series, 2018.
Synergy-driven performance enhancement of vision-based 3D hand pose reconstruction ( ), In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Springer, volume 192, 2017.
A generative approach to tracking hands and their interaction with objects ( ), volume 391, 2016.
Localizing periodicity in time series and videos ( ), In British Machine Vision Conference 2016, BMVC 2016, volume 2016-Septe, 2016.
Evolutionary quasi-random search for hand articulations tracking ( ), In Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2014.
Predicting human intention in visual observations of hand/object interactions ( ), In Proceedings - IEEE International Conference on Robotics and Automation, 2013.
Tracking hand articulations: Relying on 3D visual hulls versus relying on multiple 2D cues ( ), In Proceedings - 2013 International Symposium on Ubiquitous Virtual Reality, ISUVR 2013, 2013.
Dimensionality reduction for efficient single frame hand pose estimation ( ), volume 7963 LNCS, 2013.
Full DOF tracking of a hand interacting with an object by modeling occlusions and physical constraints ( ), In Proceedings of the IEEE International Conference on Computer Vision, 2011.
A GPU-powered computational framework for efficient 3D model-based vision ( ), Technical report, ICS, FORTH, 2011.
Binding vision to physics based simulation: The case study of a bouncing ball ( ), In BMVC 2011 - Proceedings of the British Machine Vision Conference 2011, 2011.